![]() In the Japanese version of Mega Man Battle Network 6, toy Dark Chips can be slot in the Beast Link Gate. In Mega Man Battle Network 5, they can be inserted in the folder, complete with their own codes, but are restricted to a maximum of 3 per folder, no exceptions or Navi Cust Parts, and can also be used to perform Chaos Unisons. In Mega Man Battle Network 4, they appear only when MegaMan is Worried or "Evil", and cannot be used with any other chip aside from other Dark Chips. Dark Chips Tainted chips that cause bugs and permanently removes 1 HP from your maximum per battle used, along with moving MegaMan down the "dark" side. Most Giga Chips are version-exclusive, and cannot be traded by any means. Giga Chips Without the Giga Folder Navi Customizer Program, the player can only have one Giga Chip in a folder. Thanks to the new MB Folder system, if the Mega Chip has less than 50 MB, more than one kind of that chip can be put in the folder. In Mega Man Battle Network 6, Mega Chips only consist of Navi Chips. ShadeMan and ShadeManSP chips in the same folder is allowed). In Mega Man Battle Network 3 to 5, only one copy of a Mega Chip can be in the Folder, but a similar chip from a different series can inserted (e.g. Mega Chips Without Team Style or Mega Folder Navi Customizer program, the player can only have a maximum of 5 Mega Chips in a folder. They can be discerned of being able to used with chips that recycle Navi Chips or get countered by an opponent's Anti Navi chip. In later games, Navi Chips can be Standard, Mega, or a Giga Chip. Navi Chips In the first and second Mega Man Battle Network games, without Team Style or Hub Style, only up to 5 copies of these chips can be put in a folder. In the first Mega Man Battle Network game, 10 copies were allowed, reducing to 5 in Mega Man Battle Network 2, 4 in Mega Man Battle Network 3 to 5, and in Mega Man Battle Network 6, they were restricted according to their MB. Standard Chips Basic chips that are unrestricted in any folder, except for number of copies allowed. These chips are used for battling purpose. The following ranks divide up the vast number of chips since Mega Man Battle Network 3: They vary in power and rarity and thus have different rankings. Codes are different in Mega Man Network Transmission, indicating if a Battle Chip can or not be used under specific situations, such as during a jump or while on ladders.īattle Chips are placed in a backpack in the games, with 30 of them being placed in a Folder. In some games, such as Rockman.EXE 4.5 Real Operation and Rockman.EXE WS, Battle Chips don't contain codes. ![]() Besides letters, the * (Asterisk ) code, introduced in Mega Man Battle Network 2, acts as a wildcard, allowing the player to load up more chips In both examples, these combinations lead to a Program Advance, where 3-5 chips are combined to form a stronger effect. For example, the chips Cannon A, Cannon B, and Cannon C have the same name, and the chips Sword S, Wide Sword S, and Long Sword S have the same code. Only chips of the same name or code can be selected in the Custom Screen. Each Battle Chip has its own letter code. ![]()
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